Battletech

Battletech
 

News

Some New Members

Posted on 2007-04-16 by Archangel of Death

You may have noticed John Maynard posting some new models, so as you can guess he is a new modeller.
Also WhiteHawk has joined the team, also a modeller and maybe soon a uv mapper+texturer.

Right now we are working on a project due out Before Summertm, see keep your eyes peeled!


New Release

Posted on 2007-02-05 by bobthedinosaur

Version 0.12 has been released. Changes are fixed bugs, more balanced infantry with defensive posture options (on/ off switch), 3 new aerotech, 4 new mechs, and a few new defensive structures.


total battletech 0.12 at unkown-files.net



total battletech 0.12 at fileuniverse






Beta fix

Posted on 2006-09-10 by bobthedinosaur

just a small fix for the last vesrion for certain cost bugs and balances some issues. oh yah, geos arnt covered over anymore.
total battletech b0111



Bah I hate newsposting

Posted on 2006-09-05 by bobthedinosaur

any hoo heres a hyperlink


Posted on 2006-09-05 by bobthedinosaur

Beta 0.11 has been released.

http://www.fileuniverse.com/?p=showitem&ID=3795

Fixed alot of stuff, i think i added a few units to even it out, now all units support their true ammunition limits from CBT technical readouts, but after 50 seconds (which is a long time in battle) they are reloaded and ready to go again, maybe in the future ill impliment a ammo truck or something.

there are no pretty s3o\'s in this one yet, but there are main in dev and with wolf in exile (lunx) working on them they should lok beautiful. i tweeked some of the weapons to be further fast more accurate so that sould smooth out some balance. still havent figured out to make a nice bluish mech explosion ala mw4 series but that could probably wait for the next release.

please try it out and report back findins, advice what not.

TY Wink


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